Event Functions.
- Table of Contents
- SDL_PumpEvents — Pumps the event loop, gathering events from the input devices.
- SDL_PeepEvents — Checks the event queue for messages and optionally returns them.
- SDL_PollEvent — Polls for currently pending events.
- SDL_WaitEvent — Waits indefinitely for the next available event.
- SDL_PushEvent — Pushes an event onto the event queue
- SDL_SetEventFilter — Sets up a filter to process all events before they are posted to the event queue.
- SDL_GetEventFilter — Retrieves a pointer to he event filter
- SDL_EventState — This function allows you to set the state of processing certain events.
- SDL_GetKeyState — Get a snapshot of the current keyboard state
- SDL_GetModState — Get the state of modifier keys.
- SDL_SetModState — Set the current key modifier state
- SDL_GetKeyName — Get the name of an SDL virtual keysym
- SDL_EnableUNICODE — Enable UNICODE translation
- SDL_EnableKeyRepeat — Set keyboard repeat rate.
- SDL_GetMouseState — Retrieve the current state of the mouse
- SDL_GetRelativeMouseState — Retrieve the current state of the mouse
- SDL_GetAppState — Get the state of the application
- SDL_JoystickEventState — Enable/disable joystick event polling
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